https://li02.tci-thaijo.org/index.php/animationGDTJ/issue/feed Animation Game Digital Media and Technology Journal 2025-07-03T00:00:00+07:00 ผศ.ดร.เกษม กมลชัยพิสิฐ animation.journal@bsru.ac.th Open Journal Systems <p><em> </em>The Journal of Animation, Games, Digital Media and Technology, Faculty of Science and Technology, Bansomdejchaopraya Rajabhat University, aims to serve as a medium for disseminating high-quality knowledge and academic works in the fields of animation, multimedia, games, digital media, technology, and other related fields, in both Thai and English languages. The target audience includes faculty members, students, and researchers both within and outside the institution. The journal accepts Research Articles and Academic Articles that have not been previously published in other journals and are not under consideration for publication elsewhere. All articles must undergo a peer review process by at least three qualified experts. For external authors, manuscripts are reviewed by both internal and external reviewers who are not affiliated with the author's institution. For internal authors, manuscripts are reviewed by external reviewers outside the journal's publishing institution, following a double-blind review process where both reviewers and authors remain anonymous to each other. The journal is published bi-annually, with Issue 1 released from January to June and Issue 2 from July to December. Publication is free of charge.</p> https://li02.tci-thaijo.org/index.php/animationGDTJ/article/view/1233 Cover/Inside Cover/Editor's Statement/Table of Contents 2025-07-02T22:11:48+07:00 Editor animation.journal@bsru.ac.th <p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This is Year 2, Issue 2, for the period of July - December 2025, to compile and disseminate research works and academic publications from personnel both within and outside the university. This issue contains 5 research articles with diverse academic content covering fields of animation, multimedia, games, digital media, technology, and other related disciplines that can be applied to relevant academic fields.</p> 2025-07-03T00:00:00+07:00 Copyright (c) 2025 https://li02.tci-thaijo.org/index.php/animationGDTJ/article/view/1090 Quality Assessment of 2D Digital Innovation Prototype for Enhancing Flipped Classroom Learning for Undergraduate Students 2025-02-19T12:44:14+07:00 Kampanat Kusirirat kampanat.co@bsru.ac.th Chutinan Kheawtad ajdankampanat@gmail.com Jindapa Leeniwa ajdankampanat@gmail.com <p> The objectives of this research were to evaluate the quality and acceptance of a 2D digital innovation prototype for Enhancing flipped classroom learning for undergraduate students. The sample group consisted of 35 students majoring in Animation, Games, and Digital Media at Bansomdejchaopraya Rajabhat University who enrolled in Physical Science for Animation course in the second semester of academic year 2023. The research instruments included a 2D digital innovation prototype on Sound Waves, pre-test and post-test assessments, and a digital innovation acceptance evaluation form. The statistical analysis methods included mean, standard deviation, and t-test.</p> <p> The research findings revealed that the quality assessment results comparing post-test scores were significantly higher than pre-test scores at the .05 level, with a learning development increase of 60.45%. The acceptance level of the 2D digital innovation prototype was high (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /><strong> </strong>= 4.20, S.D. = 0.57). The results indicated that the developed digital innovation can be effectively used to promote flipped classroom learning.</p> 2025-07-03T00:00:00+07:00 Copyright (c) 2025 Animation Game Digital Media and Technology Journal https://li02.tci-thaijo.org/index.php/animationGDTJ/article/view/1154 Design and Development of 3D Animation Characters of Giants from Thai Literature to Promote Thai Culture in a Senior Project Course 2025-04-09T13:28:04+07:00 Karn Kumpai karn.ku@bsru.ac.th Borrirak Assawawirunrit karn.ku@bsru.ac.th <p> This research aimed to 1) design and develop a quality 3D animation character based on the giant characters from Thai literature to promote Thai culture, 2) evaluate the quality of the design and development of the 3D animation character based on the giant characters from Thai literature to promote Thai culture, and 3) study the satisfaction with the design and development of the 3D character. The population and sample consisted of 70 third-year undergraduate students majoring in Animation, Game and Digital Media, Faculty of Science and Technology, Bansomdejchaopraya Rajabhat University, who were enrolled in the 3D Animation Design and Development course during the 2024 academic year. The entire population was used as the sample group. The research instruments included 1) an evaluation form for experts to assess the quality of 3D character design and development, divided into 3parts: character design data quality evaluation, character design evaluation, and 3D character production technique quality evaluation, and 2) a satisfaction evaluation form for the design and development of the 3D character. The evaluation forms in this research were validated using the Index of Item-Objective Congruence (IOC), with scores ranging from 0.67 to 1.00. The data were analyzed using mean and standard deviation. The research results found that 1) the quality 3D animation character "Chananchida" was developed from giant characters in Thai literature to promote Thai culture, 2) the quality evaluation of the design and development of the 3D animation character was rated at the highest level, and 3) the satisfaction with the design and development of the 3D animation character was also rated at the highest level.</p> 2025-07-03T00:00:00+07:00 Copyright (c) 2025 Animation Game Digital Media and Technology Journal https://li02.tci-thaijo.org/index.php/animationGDTJ/article/view/1168 Development and Performance Evaluation of a Cultural Tourism Planning Application for Pathumthani Province 2025-05-12T11:11:36+07:00 Nuchsharat Nuchprayoon nuchsharat.n@rmutsb.ac.th Wachiraporn Polpanumas Nuchsharat.n@rmutsb.ac.th Suwat Suwatthanachaiwong Nuchsharat.n@rmutsb.ac.th Teerasak Khusirirat Nuchsharat.n@rmutsb.ac.th <p> The purposes of this research were to design and develop a cultural tourism planning application for Pathum Thani Province, to evaluate the application's efficiency, and to study user satisfaction. The samples consisted of 15 experts and 400 tourists. The research instruments included the application developed using Android Studio and PhpMyAdmin, an efficiency evaluation form, and a satisfaction assessment form. Data were analyzed using mean and standard deviation.</p> <p> The results revealed that: 1) The developed application could operate on mobile devices and store information about cultural tourist attractions, restaurants, emergency locations, and provide travel planning assistance through GPS tracking; 2) The efficiency evaluation by experts showed an overall high level (𝑥̅ = 4.11, S.D. = 0.61), with technical aspects rated at a high level (𝑥̅ = 4.12, S.D. = 0.57) and information presentation also at a high level (𝑥̅ = 4.10, S.D. = 0.65); 3) The overall user satisfaction was at a high level (𝑥̅ = 4.37, S.D. = 0.71), with the highest satisfaction being that the application enhanced travel convenience (𝑥̅ = 4.65, S.D. = 0.58). These findings indicate that the developed application effectively meets tourists' needs in planning cultural tourism experiences in Pathum Thani Province.</p> 2025-07-03T00:00:00+07:00 Copyright (c) 2025 Animation Game Digital Media and Technology Journal https://li02.tci-thaijo.org/index.php/animationGDTJ/article/view/1170 Development of a Game-Based Application to Enhance Algebra Learning Skills for Junior High School 2025-04-23T08:14:56+07:00 Thanwa Sae-chia tunwa3111@gmail.com Apinan Srirumalai 6421292010@bsru.ac.th Sompob Saelee sompob.sa@bsru.ac.th Pienthip Srisutham peanthip.sr@bsru.ac.th Natthamon Heebchanakree natthamol.h@bsru.ac.th <p> This research aims to: 1) develop a game application to enhance algebra learning skills and 2) evaluate the quality of the game application for enhancing algebra learning skills. The development follows the Spiral Model and the Games-Based Learning approach. The application is developed using RPG Maker MV, with the user interface designed in Adobe Photoshop. The sample group consists of three web application development experts. Data analysis is conducted using mean and standard deviation.<br /> The research results show that the developed game application supports responsive web design. The overall expert evaluation is at a high level (𝑥̄ = 4.08, S.D. = 0.56). The highest scores are in system analysis and design (𝑥̄ = 4.10, S.D. = 0.42) and efficiency (𝑥̄ = 4.10, S.D. = 0.49), followed by user interface design (𝑥̄ = 4.04, S.D. = 0.48). In conclusion, the application is suitable and effective for enhancing algebra learning skills.<br /><br /></p> 2025-07-03T00:00:00+07:00 Copyright (c) 2025 Animation Game Digital Media and Technology Journal https://li02.tci-thaijo.org/index.php/animationGDTJ/article/view/1189 Development of an AI Chatbot for Tourist Recommendations in Phuket, Thailand 2025-05-24T11:02:41+07:00 Sumana Budsabok sumana.p@rmutsb.ac.th Kittiya Punyayaw kittiya.p@rmutsb.ac.th Sasiprapa Boonlert sasiprapa.b@rmutsb.ac.th Pavanaphat Srisongmuang pavannaphat.s@rmutsb.ac.th <p> This study aimed to develop and evaluate the performance of an artificial intelligence (AI) chatbot designed to deliver tourist information in Phuket, Thailand. The chatbot was implemented on the LINE platform and equipped with core features including categorized menus for tourist attractions, local restaurants, accommodations, and daily trip suggestions, all integrated with map-based navigation. Performance was assessed by seven experts and 120 tourists. The evaluation revealed that the system achieved excellent response speed (<img src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" />= 4.61, S.D.= 0.06) and high usability ( <img src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" />= 4.42, S.D.= 0.11). Tourist feedback showed a high level of overall satisfaction ( <img src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" />= 4.17, S.D.= 0.07), particularly regarding system speed and stability. The findings suggest that the chatbot effectively reduces the workload of information service personnel and significantly enhances service delivery in the tourism sector.</p> 2025-07-03T00:00:00+07:00 Copyright (c) 2025 Animation Game Digital Media and Technology Journal