Vocation Quest: Design of a 2D Game for Career Identity Exploration among University Students
Vocation Quest: การออกแบบและพัฒนาสื่อเกมสองมิติ เพื่อการค้นหาอัตลักษณ์ทางอาชีพของนักศึกษา
Keywords:
2D Game Media, Holland Code (RIASEC), Career GuidanceAbstract
This research aimed to: 1) design and develop a 2D game titled Vocation Quest, 2) evaluate the effectiveness of 2D game Vocation Quest media by experts and 3) assess the satisfaction of the sample group who played the 2D game Vocation Quest.
The research instruments included 1) the 2D game Vocation Quest, 2) an evaluation form for experts to assess the effectiveness and appropriateness of the 2D game Vocation Quest design and 3) a satisfaction assessment form for the sample group regarding the 2D game Vocation Quest. The population and sample group consisted of 40 students from Rajamangala University of Technology Rattanakosin (Salaya Campus), selected through convenience sampling.
The research findings revealed that the evaluation of effectiveness and appropriateness of the game design by 3 experts was at a high level (Mean = 4.05, S.D. = 0.19). When considered by aspects, character design was at a high level (Mean = 4.33, S.D. = 0.81), being the highest aspect, with character-role consistency and character clarity at the highest level (Mean = 4.66, S.D. = 0.57). The satisfaction evaluation of the game by the sample group was at a high level (Mean = 4.20, S.D. = 0.12). When considered by aspects, sound effects were at a high level (Mean = 4.28, S.D. = 0.74), being the highest aspect, with appropriateness of sound effects at a high level (Mean = 4.44, S.D. = 0.63).
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